A tale of Sails 39
The comic was over at this point, but we kept playing. Switching Captains let me keep playing to see how Monte was doing.
The comic was over at this point, but we kept playing. Switching Captains let me keep playing to see how Monte was doing.
By this point I had enough gold ready to stash to have 10 Glory points. I spent the next turn just sailing home. That is kind of a boring end so there is a little extra to finish. 2 or 3 more strips to finally finish this series.
This is a panel where the turn order is incorrect. I finished a mission to find a shipwrecked captain early in the game but needed to use that story bit here at the end so there was at least one thread to tie it together. Next sandbox game will have its story planned better. Only a few more left.
A nearby pirate sloop that had been hovering around me finally scouted my direction. It didn’t score any hits.
The difference in boats from day one is rather astounding.
The event card drove a nearby sloop into my seas zone since I was a newly clean merchant. Meanwhile Monte was off wrecking shop in the south going full pirate.
Turn whatever I’m on now, 7? Gloriously free sailing again. This starts the end stretch finally. I did not expect this series to run so long.
Two months!, Two months later we are finally leaving this dead end of a turn. This was not supposed to be this long or hard to figure out. The church scene started right around the time everything hit the fan with Covid-19 and I wanted a light break. Good lord was it hard to find a way to care as this depressive state of isolation kicked in. The actual game turn took 2 minutes. “Oh I have some extra gold and happen to be next to the missionary that could forgive my bounty against the one country I even have to worry about, awesome.” We’re in the home stretch.
All-right, back on track. I’m sorry this was held back, the news has been overwhelming and got me derailed.