This condenses a few uneventful turns down to a single panel. I hopped from port to port buying and selling along the way from San Juan to Tortuga. Monte had left many of the sea spots I used empty of merchants along the way, so there was little for me to raid.
Board Games
A Tale of Sails 23
The beginning of turn 7(?) I’m not going to lie at this point in the game my note taking had become spotty. I have the key moments that happen but I don’t know what turn at this point. The story and game are nearing their end’s at this point looks like 8 more and the next game will start. Maybe the next one will be a racing game, I did just pick up Rallyman GT.
This one was an experiment with colors from an image I had seen elsewhere, it came out ok, Not great, but ok. I guess that what happens doing these in the evening after work. Sometimes there’s a dud but I gotta use it anyway.
A Tale of Sails 22
Merchants and Marauders playthough continues. I was able to use the haze as a reason to delay moving for the story. In the game the storm marker and enemy ships were all within striking distance so I waited one out to see what direction everything would head.
A Tale of Sails 21
Merchants and marauders turn 6 concludes. The fluyte,..flujt,….. My starting ship has now been upgraded to a Galleon. The pirate sloops are much less a concern now.
I’m not putting tracking marks on Billy Oboe strips, yellow and yellow today.
A Tale of Sails 20
Merchants and marauders turn 6 continues. We cross paths as Monte gets decided to go hunting after a rumor card when he got tired of spending all his money repairing damage from merchant raids.
A Tale of Sails 19
Merchants and marauders turn 6 continues. Selling the cocoa left enough money to upgrade to a galleon. Goodbye Fluyte. Port actions have some wiggle room to expound upon the story. In the spur of the moment I enjoy doing it but inevitably I miss something that later turns out to back me into a corner story wise. Where will an uneasy port leave me stuck this time.
A tale of sails 18 San Juan
Merchants and marauders turn 6 San Juan. The port of San Juan was demanding cocoa, of which I had three in my hold, of course I’m stopping for a glory point.
A tale of sails 17
Merchants and Marauders play through Friday update. Turn 5 concludes. I sail towards San Juan.
Cocoa was in demand at San Juan so I sailed that direction to unload my full holds. Spain and England were at war and their Man-o-wars were close enough to a direct path that I decided a round about route was best.
A Tale of Sails 16
Merchants and Marauders play through Friday update. Turn 5. I hunt a merchant ship.
What started as a way to show merchant raids to Carlos paid off exceptionally. The raid paid 15 gold and my hold held 3 cocoa and the forged documents.
Merchants and Marauders play through Monday update. Turn 5 begins. I minimize the pirate threat by turning towards them. Dodging the pirates was less of a threat than the Man-o-wars the navies had out.