Archive for tugger
Merchants and Marauders play though Turn 4. Trinidad port action.
For stories sake this turn will happen in a pirate port, it felt right.
Merchants and Marauders play though Turn 4. Approaching Trinidad and porting. Between sailing against the wind and dodging the storm and Navy getting to Trinidad took longer than I thought it would. I was playing solo up until this point but this turn my friend Carlos joined. I had a head start but since I was playing to see what story happened it wasn’t much.
Winter Soap
I’m going to try making some wintry soap. I think I have it planned it out well enough. I’ll share pictures along the way over on twitter this weekend starting tonight. It will be a couple day project, follow along if you’d like.
Rick and Tugger started out as simpler characters personality wise, but now 82 comics in everyone’s personality has started to coalesce better. Tug has grown from only liking space wars to being a support character.
Rick has changed from only having bad luck and being angry into more of an always down on his luck happy person (if that makes any sense).
The Spire
Turn 6 – entering the other world left only one sanity point left. This is the last turn.
The Science building was replaced by the church. I didn’t have the game played through completely when I set this world up. so Lesson learned there. I also won’t due a continuous long form takeover like this. I don’t like pulling away from normal strips this long. I think I will split up the week a little with these from now on.
Whispers
Turn 4 – success at the sake of sanity, still no closer to stopping the elder god.
The whispers are not just scribbles. I knew there was no way I could write like that consistently so I made a custom font.
The Curiosity Cove
The project is done
The table went together rather easily. It’s not perfect, but it can keep my larger games out and protected so I don’t have set up and tear-down to worry about.